Communicating With Stakeholders

Communication by pshanksLast week I had a discussion with my boss about the best way to communicate with my stakeholders about the progress of any work that they have asked my team to do. The question basically became how much information should be communicated during a project. The requirements and delivery phases obviously require close communication, but what is appropriate while the developers are hard at working, churning out code? If, like me, you are required to work a number of disparate departments then the people in the departments may want to know what work is currently on your plate before they ask you to do something. What’s the best way to keep a status board up to date?

Traditionally we have had a Bugzilla installation which was used to store a record of almost every change we made. A subversion post commit hook allows us to link every commit back to a piece of work in Bugzilla. This works well for coding in an issue-driven-development style, but does result in Bugzilla sending a lot of emails. Many of which are completely irrelevant to people outside of IT. Indeed even people inside IT, but who aren’t directly linked to that piece of work, don’t need to be informed by email of every checkin.

Recently we have begun to experiment with FogBugz. While similar to Bugzilla it has a number of subtle differences. Firstly FogBugz is designed to be used in a helpdesk environment so it provides the ability to communicate both within the team and with external stakeholders from the same interface. This gives you the ability to communicate on two different levels, with all the communication still being tracked. The second difference is that FogBugz is not known amongst the people outside of IT. Not all stakeholder know about Bugzilla, but some do, and some can even search and reply using the webinterface. With FogBugz we’ll take this ability away as, at least initially, only a limited number of IT people will have access to the cases.

FogBugz had other project management advantages to Bugzilla. It allows you to create subcases to break down a piece of work into more easily implemented chucks. It also has advanced estimation capabilities to allow you to project how long a milestone will take to complete.

The crux of discussion is this: which is better, a known tool that provides complete access to status to those that want it, or a tool that enables those doing the work to plan better but prevents those outside from seeing how the work is progressing for themselves?

In my view developers should use the tools that they feel help them work the best. Looking at a list of tasks is probably not going to help someone who is not doing the work to understand whether the project is on track or not. However, it is important that stakeholders are kept informed of progress regularly so switching to a less open development model should not be used as an excuse to become more insular, quite the opposite in fact. Switching to a less open development model should force you to be more explicit and include status updates as part of your regular working schedule.

Photo of Communication by pshanks.


Author: Andrew Wilkinson

I'm a computer programmer and team leader working at the UK grocer and tech company, Ocado Technology. I mostly write multithreaded real time systems in Java, but in the past I've worked with C#, C++ and Python.

2 thoughts on “Communicating With Stakeholders”

  1. Interesting analysis and viewpoint here.. how has the transition from zilla to bugz gone so far? Did you look into any other project management software applications?

    Our team has been happy with OnTime ( when we transitioned from zilla.

    Let me know how things go.


    1. The transition has gone very well, although it has mostly be an underground movement where the developers are deciding to use rather than it being imposed by management. There is some confusion because not everyone is using FogBugz and are still using Bugzilla.

      I hadn’t heard about OnTime, but it looks interesting. Thanks!

      Thanks for the feedback,

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