FlightControl Review

On Friday I download a fun little puzzle game for my iPhone, FlightControl.

The premise of the game is that you’re running air traffic approach control for a small airport and you need to arrange for the two types of passenger jets, light aircraft and helicopters to land in the appropriate places without crashing into each other. A simple concept with even simpler controls. You tap on the plane you want to direct and then drag the plane to the runway. It will then follow the path you dragged out. It’s incredibly easy to use and really lets you focus on the goal of stopping those planes from crashing.

The graphics and sounds are excellent. The game has a great cartoon feel and although the menu and ui are minimal it has a very consistent look that clearly didn’t happen by accident. The map and airport look good and there are plans to add more airports to the game which I hope will be done to a similarly high standard.

The game starts off very easy to let you get the feel for the controls but the difficulty level ramps up pretty quickly and you’ll soon have to deal with five or more planes at once. When you’ve got two planes flying at different speeds trying to land on the same runway your brain will start to melt, but in a good way.

The game features online leaderboards which is a nice touch, but like with most online stats the leaders are way out of most users reach. The current all-time top score is almost 15,000. My best is 53.

My only criticisms are that the airport is perhaps a little large which means you don’t have much room to sort your planes into stacks as you wait for them to land. The game also has an annoying habit of letting new planes enter when an existing plane is right by the edge so they crash before you can do anything. A warning icon does appear to give you time to move a plane out of the way, but it’s frustrating to lose a game in what seems like such an unfair manner. Finally I think the game could be improved by putting ticks on the planes paths so you see more easily when they well get to a certain point on the map. A small marker every five seconds of flying time would be very useful.

The game is a great pick-up-and-play title, and you won’t be able to play it just the once. With the game currently selling for a greatly reduced price it should be on every casual gamer’s iPhone.

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Author: Andrew Wilkinson

I'm a computer programmer and team leader working at the UK grocer and tech company, Ocado Technology. I mostly write multithreaded real time systems in Java, but in the past I've worked with C#, C++ and Python.

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